THE BIG LEBOWSKI


Report date: 27th September, 2014

Development of The Big Lebowski has been kept relatively low-key by the Dutch Pinball team, with just a few pictures of playfield components and a promotional video or two.

But today the team are holding a launch party at the appropriately-named Grand Cafe Lebowski in Utrecht in the Netherlands. Naturally, Pinball News was invited, so first thing this morning we boarded a plane for Amsterdam, got the train to Utrecht, and here we are to bring you all the details of the launch.

The Grand Cafe Lebowski
The Grand Cafe Lebowski

The scheduled start time for the event was 8pm and it was slated to last two hours.

There are two prototype machines here which were covered with rugs until the scheduled time when they were unveiled to the excited audience.

No entry... yet
No entry... yet

The two machines - covered for now
The two machines - covered for now

Barry makes some last minute adjustments
Barry makes some last minute adjustments

The games were not playable but were pretty much complete hardware-wise. They were running on a Windows platform but the Python implementation will shortly be ported over to Linux for the production version. This should, according to the team, be a relatively simple process and will improve boot times and reduce complexity.

It's important to stress that these are prototype machines and a number of other changes will be made before the enter production, but it is planned to have the final version at the Dutch Pinball Open at the start of November.

Jim Jansen introduces Barry Driessen
Jim Jansen introduces Barry Driessen

The assembled crowd awaits the unveiling of the games
The assembled crowd awaits the unveiling of the games

We were not able to show any pictures of the machines until the scheduled unveiling at 9pm, but we can now bring you all these pictures of the game.


The cabinet side

The backbox side
The backbox side

The cabinet front
The cabinet front

The translite and the display
The translite and the display

The display effect
The display effect

The bottom apron is backlit
The bottom apron is backlit

the whole playfield
The whole playfield
(click to enlarge)

So let's take a tour of the playfield, starting down at the flippers.

The flipper area
The flipper area
(click to enlarge)

The left inlane/outlane
The left inlane/outlane
(click to enlarge)

The left outlane with kickback
The left outlane with kickback
(click to enlarge)

The standup target to relight the kickback
The standup target to relight the kickback
(click to enlarge)

The left saucer and orbit
The left saucer and orbit
(click to enlarge)

The game has three top rollover lanes labelled M-A-U and after passing between the two pop bumpers modelled after the brassiere Julianne Moore wears in one of The Dude's fantasy scenes.

The left ramp
The left ramp
(click to enlarge)

The brassiere worn by Julianne Moore in the movie
The brassiere worn by Julianne Moore in the movie

The two pop bumpers
The two pop bumpers
(click to enlarge)

The scoop
The scoop
(click to enlarge)

The rug centre shot
The rug centre shot
(click to enlarge)

The rug is a moveable barrier which move backwards to reveal more of the rug as the shot is repeatedly hit. Unrolling the rug really pulls the room together and starts one of the modes featured below.

The six rug modes are all based on scenes from the movie
The six rug modes are all based on scenes from the movie
(click to enlarge)

The right orbit and right ramp shots
The right orbit and right inner ramp shots
(click to enlarge)

The right side of the playfield
The right side of the playfield
(click to enlarge)

The White Russian on the right side of the playfield
The White Russian on the right side of the playfield
(click to enlarge)

Curiously, the ingredients for a white Russian are all there alongside the four standup targets, but these include Kahlua which is a trademarked coffee liqueur. The insert text will be changed before production so it becomes more generic.

The glass is also just tall enough to ensure there is no room for an air-ball to squeeze between the rim and the playfield glass.

The right inlane/outlane
The right inlane/outlane
(click to enlarge)

The right inlane/outlane
The right inlane/outlane
(click to enlarge)

The bowling ball return on the left ramp
The bowling ball return on the left ramp
(click to enlarge)

The left ramp
The left ramp
(click to enlarge)

The left ramp diverter
The left ramp diverter
(click to enlarge)

]The left side of the playfield
The left side of the playfield
(click to enlarge)

The upper playfield
The upper playfield
(click to enlarge)

The upper playfield
The upper playfield
(click to enlarge)

The garage door on the right can swing open like the sniper hideout on 24 to reveal a car on the back of the door and block the shot to start the bowling feature.

The five characters and their bowling ball iserts
The five characters and their bowling ball inserts
(click to enlarge)

Almost the entire playfield artwork is vector-based original art from the Dutch Pinball team, with the faces above just about the only pixel-based artwork. Vector-based elements can be enlarge or reduced in size, and rotated without the image quality degrading like it can with bitmaps.

The bowling lane window
The bowling lane window
(click to enlarge)

The bowling lane lower playfield
The bowling lane lower playfield
(click to enlarge)

The bowling lane sub-playfield
The bowling lane sub-playfield
(click to enlarge)

The bowling mechanism on display in a separate case
The bowling mechanism on display in a separate case
(click to enlarge)

The bowling lane mech
The bowling lane mech
(click to enlarge)

The ball kicker for the bowling mech
The ball kicker for the bowling mech
(click to enlarge)

Here's a video of the game showing the attract mode and looking around the playfield, the display and inside the backbox.

Wait, Dude, wait! There's more.
Wait, Dude, wait! There's more!
(click to enlarge)

Now we can bring you this exclusive video of display animations from the game, including the backgrounds for each ball, the bonus count, the game over animation, and the music played during each ball.

That concludes our coverage of the The Big Lebowski launch party in Utrecht.

You can see further coverage from Jonathan Joosten who was also taking pictures and video of the night's party, so check out his report on the Pinball Magazine site.


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