{"id":19730,"date":"2020-05-23T14:57:03","date_gmt":"2020-05-23T13:57:03","guid":{"rendered":"https:\/\/www.pinballnews.com\/site\/?p=19730"},"modified":"2020-05-23T16:23:22","modified_gmt":"2020-05-23T15:23:22","slug":"p3-adds-internet-connectivity","status":"publish","type":"post","link":"https:\/\/www.pinballnews.com\/site\/2020\/05\/23\/p3-adds-internet-connectivity\/","title":{"rendered":"P<sup>3<\/sup> ADDS INTERNET CONNECTIVITY"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.multimorphic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Multimorphic<\/a> has added internet capability to its <em><a href=\"https:\/\/www.pinballnews.com\/site\/2018\/03\/22\/cosmic-cart-racing\/\" target=\"_blank\" rel=\"noreferrer noopener\">Cosmic Cart Racing<\/a><\/em> game, allowing owners of the P<sup>3<\/sup> pinball platform with the <em>Cosmic Cart Racing<\/em> game kit to compete against other players anywhere in the world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Closed-network gameplay on the P<sup>3<\/sup> had been demonstrated at pinball shows for several years, but using the internet to connect P<sup>3<\/sup> machines has been a more recent development &#8211; one which added a greater challenge.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019-1024x683.jpg\" alt=\"Multimorphic had a large display featuring four linked P3 machines playing Cosmic Cart Racing\" class=\"wp-image-15817\" srcset=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019-1024x683.jpg 1024w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019-300x200.jpg 300w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019-768x512.jpg 768w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019-850x567.jpg 850w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/219-texas-pinball-festival-2019.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Multimorphic demonstrating four linked P<sup>3<\/sup> machines at the Texas Pinball Festival 2019<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Now Multimorphic has released a public beta version of the <em>Cosmic Cart Racing<\/em> software (V2.1.0.29) which gives to option to play against internet opponents rather than the game&#8217;s artificial-intelligence bots.  Multimorphic also plan to roll out internet games to their <em>Heads Up!<\/em> pitch-and-bat title once that game is officially released.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To find out more about how the new internet connectivity works, Pinball News spoke to Multimorphic&#8217;s head, Gerry Stellenberg.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019-1024x684.jpg\" alt=\"Gerry Stellenberg\" class=\"wp-image-15579\" srcset=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019-1024x684.jpg 1024w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019-300x200.jpg 300w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019-768x513.jpg 768w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019-850x567.jpg 850w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/shows\/tpf-2019\/142-texas-pinball-festival-2019.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>Gerry Stellenberg<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>We began by asking him how long the team at Multimorphic had been working on adding internet-connected gameplay to the P<sup>3<\/sup>?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He replied, &#8220;<em>I&#8217;ve spent most of my professional career in the data networking industry; so it shouldn&#8217;t be a surprise to hear we&#8217;ve planned on having network connectivity since the very beginning.\u00a0 We designed the P<sup>3<\/sup> development framework with networking in mind, and every single P<sup>3<\/sup> we&#8217;ve ever shipped has a Wi-Fi adapter.\u00a0 We first showed networked P<sup>3<\/sup>s running HeadsUp! at TPF 2017 and then 4-machine Cosmic Cart Racing in 2019, but those were both connecting over local private networks.\u00a0 We&#8217;ve been working on the internet component for the last year or so.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>So, <strong>P<sup>3<\/sup><\/strong> machines were already internet-ready, and no changes need to be made to get online?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gerry: <\/strong>&#8220;<em>All <em>P<sup>3<\/sup><\/em>s are ready to go.\u00a0 Customers that haven&#8217;t already done so just need to enter their Wi-Fi credentials into the Wi-Fi setup section of the System Manager application.<\/em>&#8220;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"680\" src=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-1024x680.jpg\" alt=\"The announcement of the new feature\" class=\"wp-image-19752\" srcset=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-1024x680.jpg 1024w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-300x199.jpg 300w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-768x510.jpg 768w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-1536x1020.jpg 1536w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity-850x565.jpg 850w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/01-p3-adds-internet-connectivity.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>The announcement of the new feature<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Presumably a multi-hop internet connection with variable delays and bandwidth has the potential to be more problematic than a local network.\u00a0 What issues do you face connecting over the internet that you wouldn&#8217;t have on a closed network?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>From a low level \/ technical perspective, internet connectivity is incredibly complex.\u00a0 Understanding the details of TCP\/UDP protocols, transactions over public network transports, interactions with firewalls and routers, error correction\/recovery, variable latencies, node discovery, etc is not for the faint of heart.\u00a0 That said, networking features are super common in the computing and gaming industries, and most people implementing network-enabled apps don&#8217;t need to know any of the low-level details.\u00a0 We&#8217;ve put a lot of work into our P<sup>3<\/sup> framework code to handle the network intricacies, but game developers shouldn&#8217;t need to worry about much more than what data their game needs to synchronize across machines and how often to send it.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Do you exchange much data during a typical multi-player game of <em>Cosmic Cart Racing<\/em>?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>If you&#8217;re concerned that playing a networked <em>P<sup>3<\/sup><\/em> game might impact somebody in another room streaming a TV show, in most cases it won&#8217;t.\u00a0 I don&#8217;t know what a future game&#8217;s needs will be, but we spend a lot of time optimizing bandwidth requirements for networked games.\u00a0 Generally speaking, if a game needs to synchronize a lot of data, it&#8217;s doomed to fail.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Is the &#8216;ping time&#8217; or a slow connection an issue?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Not when they&#8217;re small. <\/em>\ud83d\ude42<em>\u00a0 Latency is no big deal for things like online leaderboards, software updates and such, but if you&#8217;re playing Cosmic Cart Racing across two machines on the internet, things work best when data gets to each machine relatively quickly.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Does it make any difference if you&#8217;re using a <strong>using a wired or wireless connection<\/strong>?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Without going too deep into discussions about bandwidth and latency, the answer for networked <em><em>P<sup>3<\/sup><\/em><\/em> games is &#8216;No&#8217;.\u00a0 Wired networks are generally known to have more bandwidth and less latency than wireless networks (exceptions apply), but a well-designed network game should work fine with either.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Do players need a connection with a static IP address?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>No, our networking code handles all discovery and translations.\u00a0 You can even play through a mobile hotspot if you want, you know, for those times when you take your <em><em>P<sup>3<\/sup><\/em><\/em> camping.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When you initiate a multi-player internet game of <em>Cosmic Cart Racing<\/em>, who does the hosting of the game?\u00a0 Is it hosted centrally on a Multimorphic server, or does one of the P<sup>3<\/sup>s act as the host?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>We&#8217;ve built the system to allow for both.\u00a0<\/em>Cosmic Cart Racing<em> designates one of the <em><em>P<sup>3<\/sup><\/em><\/em>s to host the game.\u00a0 Other games we have in the queue might use a central host.\u00a0 It depends on the needs of the game and the environment it wants to maintain.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>So, what is the process for both starting a new &#8211; and joining an existing &#8211; multi-player <strong><em>Cosmic Cart Racing<\/em><\/strong> game?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Upon choosing to play an &#8216;Internet Game&#8217;, you&#8217;ll\u00a0see\u00a0a list of available sessions that other <em><em>P<sup>3<\/sup><\/em>s<\/em> are hosting.\u00a0 If you see one you like (the host can pick certain details, like which racetrack to use and how many laps to race), you can join that session.\u00a0 Otherwise, you can create and host your own session and wait for players to join.\u00a0 Oh, and the internet features are tied into the <em><em>P<sup>3<\/sup><\/em><\/em>&#8216;s profile system and ask you to select a player profile before you can host or join again.\u00a0 It&#8217;s much more fun to play against &#8216;Matt&#8217; than it is to play against &#8216;<em><em>P<sup>3<\/sup><\/em><\/em> #328546&#8242;.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>If someone is hosting a multi-player game and twenty people all try to join, what happens?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Since <\/em>Cosmic Cart Racing<em> allows up to four players per race, the first three of those twenty will join the game, and seventeen will be rejected and have to look for another session to join.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Is the gameplay for a multi-player connected <strong><strong><em>Cosmic Cart Racing<\/em><\/strong><\/strong> game different to a regular game against virtual opponents?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>No, races and racers follow the same rules regardless of who or what is acting as a player.\u00a0 The only difference is whether the racer progresses and collects\/uses powerups by hitting pinball shots (human) or by following an algorithm (AI).<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Given the different set-ups of every pinball machine, is it possible to compete fairly against another opponent on a different <strong><strong>P<sup>3<\/sup><\/strong><\/strong>?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>I suppose it depends on your definition of &#8216;fairly&#8217;.\u00a0 Do two tennis players compete fairly if one&#8217;s racket is lighter or strung more tightly than another&#8217;s?\u00a0\u00a0<\/em><br><em><br>We have a lot of cool features in the P<sup>3<\/sup>, many of which are patented, to quantify the setup and behaviour of the machine and also to track how the player is completing shots.\u00a0 The <em>P<sup>3<\/sup><\/em> knows the angle of the playfield, how strong your flippers are, how fast balls move on the playfield, and a whole lot more.\u00a0 In fact, if you&#8217;ve ever played <\/em>Lexy Lightspeed &#8211; Escape From Earth<em> with the glass off, you&#8217;ve probably had it call you a cheater!\u00a0 <\/em><br><br><em>How this data is used might vary.\u00a0 Some games might force machines to be set up similarly before they&#8217;ll allow a connection.\u00a0 Other\u00a0games might tell the players how differently their machines are set up and let them decide to play against each other or not.\u00a0 Some games might even actively handicap one machine to make it match the other machine&#8217;s performance, though there are a lot of perception and messaging ramifications to work through in that case.<\/em><br><br><em>For tournaments, some directors might configure games to do automatic handicapping, whereas others might just have the machines tell the tournament director how differently the machines were behaving (or that one person cheated on x% of his shots) and let the TD decide what to do.<\/em><br><br><em>So yes, I believe even high-level tournaments could be run fairly.\u00a0 That said, I&#8217;ve always loved playing online spades and trying to beat people who I knew were cheating.\u00a0 So, I&#8217;d have fun either way. <\/em>\ud83d\ude42<em>\u00a0 I personally don&#8217;t understand cheater mentalities; why would somebody feel good about winning when using their hand to activate switches?\u00a0 Regardless, the <em>P<sup>3<\/sup><\/em> can identify the cheater.\u00a0 So far we&#8217;ve held back on our public shaming Easter eggs.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Are the results of internet-connected games recorded centrally?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Not currently, and they won&#8217;t be without us making it clear and allowing you to opt in or out.\u00a0 We&#8217;re pretty big on privacy, and your data is none of our business unless we&#8217;re specifically working together on something.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>So there aren&#8217;t any overall ranking systems or central records available yet?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Our focus is currently on fun, value-adding gameplay features rather than statistics, but we have a long list of planned networking features that do include player and game data.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This new connectivity is being released in a public beta version of software.\u00a0 What feedback about the beta code do you hope to get from players and machine owners?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gerry:<\/strong> &#8220;<em>We&#8217;re calling this a beta only because we might run into some weird problems when we encounter topology and timing scenarios we didn&#8217;t expect.\u00a0 We&#8217;re not harvesting user data.\u00a0 For game-specific performance data, we get everything we need through &#8216;internal&#8217; testing, which currently includes endpoints on multiple continents.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>When this is out of public beta and made into a full official release, will it continue be a free update for <strong><strong>P<sup>3<\/sup><\/strong><\/strong> owners?<br><\/strong><br><strong>Gerry:<\/strong> &#8220;<em>Yes, <\/em>Cosmic Cart Racing&#8217;s<em> internet head-to-head gameplay will be free to all <\/em>Cosmic Cart Racing<em> game kit owners.\u00a0 We&#8217;re not looking to nickel and dime our loyal customers.\u00a0 We&#8217;re more interested in giving more people more reasons to buy into the <em>P<sup>3<\/sup><\/em> ecosystem and expand their game libraries.<em>&#8220;<\/em><\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Once you are happy with the new feature, are you planning to retrofit internet access and gameplay into any other Multimorphic games?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gerry:<\/strong> &#8220;<em>It&#8217;s something we&#8217;ve discussed.\u00a0 If we do it, we&#8217;ll do it in very specific ways.\u00a0 We&#8217;re not interested in changing the entire gaming experience or hacking something in just to tick off a &#8216;network-enabled&#8217; box.\u00a0 We&#8217;re more interested in designing games or specific features in games to work well in networked configurations.\u00a0 That said, we&#8217;ll also continue creating traditional-style games, like Heist, our newest P<sup>3<\/sup> game kit, and making sure there&#8217;s a lot of content on the P<sup>3<\/sup> for everybody to enjoy.<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To showcase the new internet connectivity, Multimorphic is hosting a WAN party for Cosmic Cart Racing owners.  The party takes place later today (Saturday 23rd May, 2020) at 4pm US Central Time (10pm GMT).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><a href=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"680\" src=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-1024x680.jpg\" alt=\"The WAN party to launch the new internet connectivity feature\" class=\"wp-image-19751\" srcset=\"https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-1024x680.jpg 1024w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-300x199.jpg 300w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-768x510.jpg 768w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-1536x1020.jpg 1536w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity-850x565.jpg 850w, https:\/\/www.pinballnews.com\/site\/wp-content\/uploads\/news\/p3-adds-internet-connectivity\/02-p3-adds-internet-connectivity.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption>The WAN party to launch the new internet connectivity feature<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">To join the party, make you have the latest version of software installed and start an internet game during the hour from 4pm to 5pm Central Time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Multimorphic has added internet capability to its Cosmic Cart Racing game, allowing owners of the P3 pinball platform with the Cosmic Cart Racing game kit to compete against other players anywhere in the world. Closed-network gameplay on the P3 had been demonstrated at pinball shows for several years, but using the internet to connect P3 &hellip;<\/p>\n","protected":false},"author":2,"featured_media":11272,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-19730","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/posts\/19730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/comments?post=19730"}],"version-history":[{"count":9,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/posts\/19730\/revisions"}],"predecessor-version":[{"id":19761,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/posts\/19730\/revisions\/19761"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/media\/11272"}],"wp:attachment":[{"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/media?parent=19730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/categories?post=19730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pinballnews.com\/site\/wp-json\/wp\/v2\/tags?post=19730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}